Graphic Design Portfolio
All Photographs, Illustrations, Three-D Models, Graphic Elements, and Layouts shown here are 100% my own original work. No generative AI was used.
Pokémon Picnic!
Cookbook and Editorial Design Concept
I created this project specifically for my application to demonstrate editorial design skills that are not well represented in my recent professional portfolio. Using my own food photography, I designed a playful cookbook cover and interior recipe spread combining photography, character illustration, typography, graphic design, visual hierarchy, and page layout. The Pokémon drawings were created using official character artwork as reference. These concept pages were assembled in Photoshop; a complete production-ready book would be built in InDesign.
REC ROOM — BRAND IDENTITY & IN-GAME GRAPHIC DESIGN
A collection of company branding, marketing design, and in-world graphics created for Rec Room.
My Little Monsters — Logo and Collectible Card Design
Logo development and promotional card designs created for a Rec Room Original, combining custom typography, card-system design, and original creature illustrations.
Run the Block — Event Brand and Environmental Design
A complete visual identity developed for a Rec Room event concept, including logo exploration, environmental graphics, stage and venue concepts, fictional product branding, merchandise, and promotional artwork.
Cyber Junk City — In-Universe Graphic Design
An in-universe visual identity created for Cyber Junk City, a Rec Room Original VR experience. The work includes fictional brands, faction graphics, graffiti, advertisements, product packaging, environmental signage, and promotional artwork.
REc Room In-World Products and Environmental Graphics
Fictional food and beverage brands, packaging, props, advertisements, and decorative artwork created for Rec Room’s in-game environments.
Rec Room Sticker Collection
A collection of illustrated stickers and sticker sheets featuring Rec Room characters, activities, props, and visual motifs, designed as cohesive collectible sets for promotional print material. all images are based on my
In-Game Apparel and Graphic Design
A selection of apparel concepts, patterns, logos, patches, sponsor graphics, and vehicle liveries created for Rec Room, supporting character customization and in-world storytelling.
Rec Room — UI/UX Visual System
A large-scale interface system developed for Rec Room, establishing consistent navigation, typography, components, icons, content cards, and interaction patterns across social, discovery, commerce, and player-management features.
Letter Pirate — Mobile Game UI and Visual Identity
A complete interface and graphic system created for a pirate-themed mobile word game, including the logo, menus, buttons, icons, panels, backgrounds, and production-ready UI assets.
Seattle Interactive Media-Lab — Brand Identity and Event Campaigns
A visual identity and ongoing series of event campaigns for SiM, a Seattle nonprofit arts and technology community. The collection includes logos, posters, social graphics, signage, and promotional materials for its programs and events.
E-COLAB Visual Identity & Promotional Brochure
Hudson Valley Community College Ecology Coworking Laboratories
Commissioned by Hudson Valley Community College, this visual identity and informational piece introduced E-COLAB, the college’s new Ecology Coworking Laboratories building. I developed a colorful, science-focused design system that combines custom iconography, architectural photography, and geometric layouts to communicate the facility’s work across biotechnology, environmental science, advanced manufacturing, and collaborative research.
Link2Care LGBTQ+ Health and Wellness Campaign
Campaign identity commissioned by Alliance for Positive Health for Project HOPE.
The Link2Care campaign artwork was produced for a large-format billboard, while the PrEP educational materials were designed as a printed brochure for community outreach.
Game Developers Fellowship Dinner — Event Menu & Signage
A coordinated print package created for the fourth annual Game Developers Fellowship Dinner, including the dinner menu, welcome banner, and event signage.
Fictional Brand Identity Collection
A series of in-world fictional sci-fi logos created for an unreleased game project, establishing distinct companies, products, and locations within a shared setting.